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coal car studio
3D ARTIST | NOV 2022 - PRESENT 
Vancouver, British Columbia, Canada

Fruit Golf VR Game
- Modeled and textured 3D assets including characters, environments, and props, for a stylized VR game. Worked on environment building, level design, set dressing, and lighting. Created optimized shaders, particle effects, and VFX in Unity Engine.
- Creating assets with efficiency and being mindful of performance constraints both regarding to in-game performance and workflows.
- Collaborated with the development team to ensure efficient integration of assets and environments into the game using GitHub, utilizing proper workflows and Unity tools to maintain optimized performance and gameplay

little buffalo studios | freelance 
3D ARTIST AND CO-DESIGNER | MAR 2023 - DEC 2023 
Toronto, Ontario, Canada

Akiiwan

- Collaborated closely with the art director to establish and implement the overall art direction, ensuring alignment with the creative vision of the project.
- Utilized strong communication and teamwork skills to incorporate feedback and adjustments during the iterative development process.

singing frog studio 
Character Modeling and Texture Artist | May 2022 - Oct 2022
Montreal, Quebec, Canada

Ellie and Her Monster Team Animated Movie
-Sculpted and retopo human, creature, and clothing using Zbrush and Maya.
-Textured characters in Substance painter and worked in Blender to create shaders.
-Demonstrated a keen understanding of concept and art direction, ensuring attention to detail.
-Actively seeking out and acting on feedback on delivered work.

dibs studio 
3D ARTIST | APRIL 2020 - APRIL 2022
Toronto, Ontario, Canada

Wildlife Sanctuary Mobile Game
- Model and texture characters, assets, and environments optimized for mobile game production in Unity Engine.
- Collaborated with the art director, developers and other artists to complete tasks within deadlines while maintaining high quality standards.

stravatar | freelance 
3D ARTIST | DEC 2021 - FEB 2022 
New York, United States

• Set up scene lighting and cameras in Blender closely following all notes and direction.
• Polished and optimized assets to fit character anatomy.
• Created high level icon renders and baked lighting for assets using Blender cycles.
• Organized files, folders and Blender scenes with correct naming

mythical voltage| freelance 
3D CHARACTER ARTIST | SEPT 2020 - JAN 2021
Toronto, Ontario, Canada

• Sculpt, modeled, retopologize, and UV characters and clothes.
• Modeled and textured characters and clothes closely following concept art.
• Ensured models are structured with optimal poly-counts that are ready for rigging and animation to achieve intended performance requirements for games.

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